It's also the absolute perfect way to help develop key vital navigational skills. The map’s small size means that you’re almost always guaranteed to run into other players which, although terrifying, has done a far better job at getting me comfortable with the combat mechanics than trudging around a seemingly endless forest without so much as seeing an enemy player ever could. The spoils of my first raid (Image credit: Battlestate Games) This included an absolutely incredible ambush in the central street, where Jake and I mercilessly pulverized two clueless level 10 players while we were perched on a sneaky vantage point at the top of an elevated walkway which resulted in me gaining a whole loadout of valuable plundered gear. It seems like it’s been designed to facilitate close combat encounters and I got into a handful of memorable firefights in my first run alone. Called Ground Zero, the map is planned to have a separate matchmaking pool for lower level players and consists of a small city block with a handful of abandoned buildings to explore. Under the watchful eye of our resident 3,500+ hour Tarkov expert and Editor-in-Chief Jake Tucker, I managed to get a decent grip of the basic mechanics without too much frustration - even if he hasn’t quite forgiven me for that one time I accidentally shot him in the back in the middle of a firefight.Įven though we had our fair share of memorable matches, the formula never really clicked with me until the game’s most recent update which features a brand-new map geared specifically towards newcomers like me. The only thing that stopped me from ditching the game entirely was the enjoyment of playing with friends. My first priority was to try and get to grips with the sprawling Woods map, but my experience mostly boiled down to catching a last-second glimpse of a heavily armored player crouched in a distant bush before immediately dying of a shot to the head. These systems meant that I didn’t have the best time back when I initially started playing about a month ago. Throw in a very fiddly inventory system, tricky weapon handling, and the need for your character to frequently eat and drink, and it is an awful lot to deal with at first. Sound and positioning is also vitally important and, as a less experienced player, it took a good few hours and a surprising amount of concentration to stop myself from inadvertently revealing my position by accidentally brushing past foliage or stepping on broken glass. Any injury can be lethal too, meaning that you’re highly likely to find yourself bleeding out in a nearby ditch if you sustain a serious wound without immediate access to any healing equipment. Firefights are almost always fast, brutal, and intense, with enemies (or you if you’re not paying attention) going down after just a couple of well-placed hits. Separate map page here.The stakes are already high when your entire loadout is on the line but Escape from Tarkov takes things to an even more punishing level than most with its unforgiving commitment to realism. In the basement, corridor between the rooms G1 and G8, next to G7.Ĭlick for fullscreen. The switch to sink the water is on the left, the extraction on the right side of the room. Open the gate in room Y21 on the second floor, next to R22. In the basement between the rooms G3 and G4. In the basement, in the corridor between the rooms R6 and R8. Restore power in the basement, opposite of room R4. Open the gate in cabin B24, on the second floor of the hangar. To locate the extractions use the maps below the table. Note: Upon activating any of the extraction switches, there is a chance for Scav Raiders to spawn and roam towards the activation location. The announcement for the "Parking Gate" extraction can be disabled inside the alarm system control panel room. There is an announcement for every extraction activation besides "Ventilation shaft" and "Sewage Conduit". Whenever an event of high importance happens, an announcement will be triggered. Upon death, insurance Traders will send the usual in-game mail about despatching people to recover the items, but when the insurance timer runs out they will explain that their people don't go to the location, didn't find it or died in the process. Officially, this research center does not exist and, based on data scraps, is engaged in research and development as well as testing and simulation of projects in chemistry, physics, biology, and other high technology.Īll insured items left in a raid by players will not be returned. Secret underground TerraGroup Labs facility hidden right under the center of Tarkov.
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